This project aims to bring awareness among female students aged from 13 to 15 years old on love scam. The outcome of this project is a visual novel game titled ‘Maya’ which was chosen to define the concept of love scam that is also related to virtual love. The overall design of this game aligns closely to most target audiences’ preferences, especially in terms of its art style, and story genre. The gameplay of this visual novel allows players to make choices that will affect the outcome of the game.